Explore Puzzle Titles
Browse retro titles and filter by type, genre, platform and era. Every title opens onto where to watch or play it, ratings, cast, trivia and related classics.
Showing 1–24 of 72 titles
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Stargate
1994 · Puzzle · Nintendo Game Boy
Travel through the StarGate to a new intergalactic dimension of non-stop action, danger and adventure! Face a hostile and unknown world in a wide variety of incredible missions. StarGate will take you a million light years from home... but can you find your way back?
The Bugs Bunny Crazy Castle
1990 · Puzzle · Nintendo Game Boy
While presented in a side-scroller format, Crazy Castle differed from standard side-scrollers such as Super Mario Bros. in that Bugs Bunny did not have a jump function; therefore, only by taking different routes could Bugs avoid enemies. Some of the levels had boxing gloves, invincibility potions, safes, crates, flower pots, or ten-pound weights that could be used against the enemies in the game. As a result, the game had a "puzzle-solving" atmosphere. Players score 100 points for every carrot with the last one in each floor giving the player an extra life, 100 points for every enemy defeated using invincibility bottles, 500 points per enemy using boxing glove and 1000 points per enemy that gets hit with heavy objects.
The Fidgetts
1997 · Puzzle · Nintendo Game Boy
The Fidgetts is a Puzzle game, developed by Game Over and published by Elite, which was released in Europe in 1993.
The Humans
1992 · Puzzle · Nintendo Game Boy
The goal of The Humans varies per level, but is usually to bring at least one of the player-controlled humans to the designated end area, marked by a red tile. To do this, the player must take advantage of the humans' ability to build a human ladder and use tools, such as spears, torches, wheels, ropes, in later levels, a witch doctor.
Yoshi's Cookie
1993 · Puzzle · Nintendo Game Boy
Yoshi's Cookie is a 1993 Game Boy video game developed by Nintendo R&D1 and Tose and released by Nintendo of America in the USA on April 1, 1993. Cookie chaos for Mario and Yoshi! Mario and Yoshi are filling in at the Cookie Factory and they need your help! Fresh baked cookies roll out of the ovens. It's up to Mario to sort and stack 'em before they pile too high! Line up a row of the same kind of cookies either vertically or horizontally, and they vanish! Clear the screens to move on to a new level of cookie chaos. Yoshi appears from time to time to stir things up. Play for a high score or head-to-head against a friend. The mouth-watering madness doesn't let up! And be sure to keep some cookies close by, 'cause you'll get the munchies during this lip-smacking good time!
Adventures of Lolo
1993 · Puzzle · Nintendo Game Boy
Prince Lolo of Gentryland visited Eden, a country of love and peace, and enjoyed many pleasant days with Princess Lala of Eden. But one day, Egger, the King of Darkness, who had an evil plot to conquer Eden, spirited the Princess away before Lolo's eyes. After a long and difficult journey, Lolo has come to the evil Castle of the Labyrinth. The castle is guarded by an army of evil monsters led by Egger, the King of Darkness. Can Lolo solve the seemingly endless series of mazes and save Lala? Lolo is not gifted with strength or agility, but has great courage and patience. Now the battle of wits begins. Good luck, Lolo!
Alleyway
1990 · Action · Nintendo Game Boy
Interstellar ping-pong with a deadly energy ball! Your spaceship is at the gate of the Alleyway. Use your vessel to repel the energy ball. Atomize space grids with your return shots. Destroy the entire field and move on to even more challenging targets. You're in command in the Alleyway!
Altered Space: A 3-D Alien Adventure
1991 · Adventure · Nintendo Game Boy
The player is an astronaut trapped on an alien spaceship who has to try to find his way out while avoiding aliens and continually replenishing his oxygen supply. This was the first isometric view game on the Game Boy
Amazing Tater
1992 · Puzzle · Nintendo Game Boy
This puzzle-game is the successor to Kwirk. The player has to guide a small potato to the exit of each level, which is made difficult by a number of obstacles. Crates have to be pushed out of the way or into holes to make them traversable. Difficulty is increased by the fact that there are crates and holes of several different shapes and sizes and many levels contain different types of spinning doors. The game features four different modes of play: Beginners Mode in which the basics are explained and the player receives hints on how to solve each level; Practice Mode that lets the player choose the size of the levels which are then randomly picked; Puzzle Mode in which the player has to complete 40 levels and receives a score depending on the time it took him to complete a level; and finally Action Mode, which is basically a story mode containing two stories. The game also features a password system and four different difficulty levels.
Atomic Punk
1991 · Action · Nintendo Game Boy
There are four modes of gameplay in Atomic Punk, including two single player modes and two multiplayer game modes. Solo: "Game A" (known as "Bomber Boy" in the Japanese version) is similar to other games in the series, with a few differences. Power-ups, known as panels, which are usually gained in each level and carried over from one to the next, can also be bought from a store by using GP, which is collected depending on how much time it takes to complete a level and how many blocks are destroyed. At the beginning of each round, the player decides which panels to use to complete the round. Another difference is that the linear gameplay of the original, with the player advancing levels after completing each one, was changed to implement a world map with nine locations. The second game mode, "Game B" (known as "Bomber Man" in the Japanese version) is the same as that in the original Bomberman game, but the stage area is squared rather than rectangular and the screen is always centered on Bomberman rather than scrolling when he touches the border. Vs.: Panel Mode, in which players begin with only one bomb to place at a time and a bomb blast length of one unit, and Bomb Up and Fire Up panels appear. Powerful Mode, in which players have four bombs to place at a time and a bomb blast length of four units, and no panels appear.
Bill & Ted's Excellent Game Boy Adventure
1991 · Action · Nintendo Game Boy
DeNomolos has hatched another plan to alter history in his favor. He has stolen special orbs called Time Fragments and scattered them all across time. Now Bill and Ted must travel across time to retrieve the time fragments to prevent the future from altering. But it won't be easy for the San Dimas duo. As DeNomolos has the aid of the evil robot Bill and Ted, plus he has brainwashed Death and some historical figures to stop them along the way. Each level takes place on a single screen. Players must collect scattered time fragments while jumping platforms, climbing ladders or ropes, and avoiding enemies. Because this is a Game Boy game, all sprites are very simplistic as both Bill and Ted have almost identical game sprites. In addition, enemies are only differentiated by their actions.
Dexterity
1990 · Puzzle · Nintendo Game Boy
A game that consists of a square floor covered in seven rows and eight columns of tiles (56 tiles in total). The goal of the game is to flip all of the light tiles into dark tiles. There are several enemies as the level advances. The game has a total of 30 rounds.
Dr. Mario
1990 · Puzzle · Nintendo Game Boy
Dr. Mario is a 1990 Game Boy video game developed by Nintendo R&D1 and released by Nintendo of America in the USA on December 1, 1990. It's Dr. Mario for an intense new challenge! Mario throws multi-shaded vitamin capsules into a bottle that contains an ugly variety of nasty viruses. You can move, shift or spin the capsules as they fall. Arrange them to align with other capsules on top of a virus. If you can get 4 or more of the same shade in a row, POOF! They disappear! Destroy all of the viruses in the bottle and you progress to the next round where things get even more difficult. Dr. Mario, with germs that are fun to catch.
Garfield Labyrinth
1991 · Puzzle · Nintendo Game Boy
Garfield Labyrinth is a European exclusive video game released for the Nintendo Game Boy in the 1990s. Alternate versions of this game were available in North America (as The Real Ghostbusters) and Japan (as Mickey Mouse IV: Mah? no Labyrinth).
Godzilla
1990 · Puzzle · Nintendo Game Boy
The game is a 2D side-scrolling video game where Godzilla can only walk around or climb ladders, vines or crystals. A prominent part of the game is his punch, the only attack he has, which is used to punch and destroy boulders, and to kill or push enemies. The main point of each room is to destroy all of the boulders, by pushing them against a wall and hitting it again. Once all of the boulders are gone, one or two arrow panels will appear somewhere in the room. Touching one will take Godzilla to the room in a large map corresponding to its direction. As levels are completed, the direction is revealed on the map for further use. There are two power-ups; the hourglass and the lightning bolt. The hourglass stops all enemy movement for a short period of time. The lightning bolt kills all enemies on-screen except for Ghidrah.
Hugo
1993 · Puzzle · Nintendo Game Boy
Hugo's wife Hugolina gets kidnapped by the Horned King, ruler of the castle Arbarus, after agreeing to his invitation; and Hugo has to free her and defeat the King. It's actually a conversion of Mickey Mouse by Kemco.
Krusty's Fun House
1992 · Puzzle · Nintendo Game Boy
Hey, kids! Give a hoot! Help out your old pal Krusty the Clown! My official Krusty's Fun House is infested with rats! There are over 60 levels in this game, and they're all crawling with the little varmints! I've got my loyal cadets, Bart and Homer Simpson, Sideshow Mel, and Corporal Punishment to guard the rat traps, but I need you to lead the filthy rodents into those traps! Then we blow 'em up! We incinerate 'em! We laser-blast 'em! We electrocute 'em! We Krusterize the little stinkers! Hoo boy! Did I mention the snakes, aliens and flying pigs? Well, watch out for those riffraff! If you can't Krusterize 'em, at least avoid 'em... they're worse than the #@!*%! rats! Making Krusty's Fun House vermin-free is not a pretty task, kiddy cadets - but someone's gotta do it!
Lemmings
1994 · Puzzle · Nintendo Game Boy
A unique mind-boggling game of multiple skill levels. Take command of the wackiest collection of misdirected rodents ever seen on your screen. Featuring fantastically animated graphics and simple yet addictive gameplay.
Lemmings 2: The Tribes
1994 · Puzzle · Nintendo Game Boy
A whole new world! Those lovable green-haired Lemmings are back with a whole new bunch of skills, levels and mayhem to challenge your dexterity and tax your wits. You've gotta save those goofy critters. The Lemmings have split into 12 different tribes and are spread all over Lemming Island. It's up to you to lead them on. With your brains and their magic, you'll be unstoppable as you blaze through tons of awesome puzzles! Take the adventure to a higher level and reunite The Tribes!
Mario & Yoshi
1991 · Puzzle · Nintendo Game Boy
Yoshi, known as Mario & Yoshi in PAL regions, is a puzzle video game developed by Game Freak and published by Nintendo. It was released for the NES and Game Boy platforms. Both versions were first released simultaneously in Japan on December 14, 1991, and released in all other regions the following year.
Pac-Attack
1994 · Puzzle · Nintendo Game Boy
Based on Namco's Japanese-only arcade puzzler Cosmo Gang the Puzzle, Pac-Attack is similar to many block-dropping puzzle games from the time, such as Puyo Puyo. The objective of the game is to place ghosts and then, after three pieces (which can include one or two blocks as well), make Pac-Man eat as many ghosts as possible to try and clear up the game area. Pac-Man's directions are chosen at random between left or right, but as he goes moving on the game area (after you place him, of course), if he bumps against a block or a "wall" on the game area, he will change his direction. As with many block-dropping puzzlers, if a line of blocks and/or ghosts reaches the top, the game ends. However, by filling up a meter on the left of the game area, a fairy may appear that can clear approximately 6 or 7 lines with ghosts, but it only clears the ghosts, although the blocks that were on top of them will drop. The game also includes a Puzzle mode. It features 100 levels, in which you have to eat all ghosts with no more than 4 Pac-Men at least (the number reduces in certain levels), and, unlike the other modes, you can change Pac-Man's direction with the press of a button.
Ms. Pac-Man
1993 · Action · Nintendo Game Boy
Ms. Pac-Man is here to drive you totally wild and crazy with more fun than you've ever imagined! Four feisty ghosts are chasing MS. PAC-MAN. Use your skill and strategy to rack up points while outrunning the gobbling ghosts. Grab an energy pill, and score even more points. Now gobble up all those fearless ghosts!
Bust-A-Move 4
2000 · Puzzle · Sega Dreamcast
Puzzle Bobble 4 (also known as Bust-a-Move 4 in North America and Europe) is the third sequel to the video game Puzzle Bobble and is the final appearance of the series on the Arcade, PlayStation and Dreamcast. The game is also the final title to be recognizably similar in presentation to the original. Building upon the success of Puzzle Bobble 3, the game adds a pulley system that requires two sets of bubbles, attached to either side of a rope hanging across two pulleys. The game contains a story mode for single player play.
ChuChu Rocket!
2000 · Action · Sega Dreamcast
ChuChu Rocket is an action puzzler, designed predominantly as a multi-player game. You have indirect control over mice, and must guide them to the safety of a rocket, and away from a cat. You do this by placing arrows on the ground, which they will follow. The multi-player game is a frantic all-against-all duel, in which each player's mice will only follow instructions of their own colour. You can play this mode on your own against CPU opponents, or take on a series of predefined puzzles