Explore Racing Titles
Browse retro titles and filter by type, genre, platform and era. Every title opens onto where to watch or play it, ratings, cast, trivia and related classics.
Showing 121–144 of 148 titles
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Supercross 2000
1999 · Racing · Nintendo 64
EA SPORTS introduces the exclusive game of the Supercross Series. There are 24 riders, 16 real stadiums, 21 real tracks, and 3 freestyle courses bring the Supercross to life. Race for the checkers in a Quick Race then compete for the Championship- or fly with style in freestyle mode. Bar-to-Bar competition, big air, sick tricks, 2-player mode, and real Supercross series make EA SPORTS Supercross 2000 the game to beat! • Saves via Controller Pak
Jeremy McGrath Supercross 2000
2000 · Racing · Nintendo 64
Supercross fans get stoked! Race as or against 11-time Supercross Champ Jeremy McGrath and other superstar riders including Button, Pastrana, Windham, Tortelli, Dowd, Ramsey and Albertyn! • Saves via Controller Pak
Monster Truck Madness 64
1999 · Racing · Nintendo 64
It offers improved graphics, an updated interface, new trucks and tracks and the addition of variable weather conditions from its predecessor. However, the game engine is essentially the same as that utilized in the original game. A testament to their similarity is the fact that most custom trucks and tracks are compatible with both games. The "Summit Rumble" king of the hill tracks could only be played if one intended to compete online. Again, "Army" Armstrong provides commentary for the game. However, his race calls have been updated, and new ones have been added. • Saves via Password
Rush 2: Extreme Racing USA
1998 · Racing · Nintendo 64
Rush 2: Extreme Racing USA is a sequel to San Francisco Rush and the second game in the Rush series. The game is notable for the high level of detail in the recreations of the various cities and states used, and for its fast arcade-style physics. The game also features a two-player mode and rumble pack support. Hidden shortcuts and jumps add to the replay value of the game. Cities used are New York (Uptown and Downtown), Hawaii, Las Vegas, San Francisco (Alcatraz), Los Angeles, and Seattle. Other tracks playable at the start of the game are Stunt, Crash, and Halfpipe. A bonus track can be won where your car is miniaturized and you drive through the offices of Midway Games. Another bonus is the full pipe level, as the last achievement to unlock. • Saves via Controller Pak - Secondary Saves via Password
World Driver Championship
1999 · Racing · Nintendo 64
One of the last racing simulations to be released for Nintendo 64, this graphically intensive title used custom microcode optimization and high polygon count modelling. The development team was able to optimize the usage of the various processors within the N64 to allow far draw distance (reducing the need for fog or pop-up), high detail texturing and models, Doppler effect audio, and advanced lighting and fog effects for realistic weather conditions. Impressively the game has a high resolution 640x480 mode that does not require the add-on N64 RAM Expansion Pak. Additionally, unlike many other games of its type on the platform, the game runs high resolution at a sufficiently playable pace, undoubtedly due to the use of a reduced screen area letterbox mode that lessens the number of pixels needing to be displayed. • Saves via Controller Pak
San Francisco Rush 2049
2000 · Racing · Nintendo 64
San Francisco Rush 2049 is the third game in the Rush series, sequel to San Francisco Rush and Rush 2: Extreme Racing USA. The game features a futuristic representation of San Francisco and an arcade-style physics engine. It also features a multiplayer mode for up to four players and Rumble Pak support on the Nintendo 64 port. A major difference in game play compared to predecessors in the series is the ability to extend wings from the cars in midair and glide. As with previous titles in the franchise, Rush 2049 features a stunt mode in which the player scores points for complex mid-air maneuvers and successful landings. There is also a multiplayer deathmatch battle mode. There are six race tracks, four stunt arenas, eight battle arenas, and one unlockable obstacle course named The Gauntlet. The single player race mode places emphasis on outlandish and death-defying shortcuts in each track. The game has a soundtrack mostly comprising techno music. • Saves via Controller Pak
Snowboard Kids
1998 · Racing · Nintendo 64
The kids are arguing about their snowboarding skills. The debate escalates to the point where they decide to hold a snowboarding tournament to determine who is the best. One character, Shinobin, has no involvement whatsoever until he is unlocked by the player. In addition to the usual gameplay of a snowboarding game, Snowboard Kids adds "Shots" (special weapons used to attack players) and items which can help the player, hinder other players, or both. The game has nine main courses. Although some of the courses are snowy mountains, many are courses that would be unorthodox for snowboarding in the real world. Such courses include an amusement park, a desert, a vast valley, a dark highway, and a Japanese village during the cherry blossom festival. There were several game mechanics that were unique to Snowboard Kids from other snowboard games and racing games at the time. One was the addition of the second item slot, allowing each player to carry a shooting item and support item (such as a rock, or invisibility) at the same time. Also, players needed to pay 100 gold in order to grab an item during the race, which could be obtained either through performing tricks or collecting coins scattered across the course. All courses also required players to race down the hill for multiple laps. Once a player had reached the bottom of the hill, he or she would need to pass through the lift gate to be transported back to the top of the hill, and could not be attacked by other players in this transition. • Saves via Controller Pak
Snowboard Kids 2
1999 · Racing · Nintendo 64
The game is set in Snow Town, which is the main hometown of the protagonists. The plot follows the daily lives and adventures of the kids, and the rather ridiculous attempts of Damien to sabotage them. The gameplay of this game is almost identical to its predecessor's, but with a few differences. There are now three distinct playing modes: the Story mode, which follows the game plot and uses the classical system of cash prizes by winning the races; the battle mode, which includes multiplayer mode; and the Training mode. There were new additions and changes to the Items and Shots. All of them were redesigned and the Shots were renamed as Weapons. Additions include the Rocket, the Wings and the Whirlwind (see more below). Other changes to the Items and Weapons include the reduction in the freeze time when a character is hit by the Freezing Shot, and the effect of losing coins when hit by a Slapstick. The special tricks (which were different for each character and required the player to perform a combo to do them) were replaced by the ability of doing multiple tricks while in the air. It also added the ability to repel Weapon attacks by performing a Trick or Board Grab in the imminence of the hit. The player can also look behind by pressing the R button. • Saves via Internal Memory (EEPROM)
V-Rally Edition '99
1999 · Racing · Nintendo 64
Racing insanity! Over 40 original tracks, 11 official World Rally Championship cars, tracks in 8 worldwide locations, realistic race physics and smooth car handling, diverse terrain such as jungles, canyons, deserts, mountains and more, unstable weather patterns like rain, fog, snow and cloudy. Adjust car performance characteristics to suit varied road conditions. Bonus and hidden cars and tracks to unlock! • Saves via Internal Memory (EEPROM)
Carmageddon 64
1999 · Racing · Nintendo 64
In Carmageddon, the player races a vehicle against a number of other computer controlled competitors in various settings, including city, mine and industrial areas. The player has a certain amount of time to complete each race, but more time may be gained by collecting bonuses, damaging the competitors' cars or by running over pedestrians. • Saves via Controller Pak
Top Gear Overdrive
1998 · Racing · Nintendo 64
In the main mode of play, the player races through six seasons, each season containing more races from more tracks, and with faster cars competing. At the beginning of the race the player would start at the back of the grid, at the start line. Computer players at the front of the grid would often start a third of the way around the first lap. Players started with three charges of nitrous oxide, which were used to give the player a temporary speed boost. Shortcuts were available on each track, and often the use of these decided the outcome of the races, particularly in later seasons. At the end of each race the player would be presented with a screen to allow for various upgrades to their car, such as to acceleration and handling. The player was also able to change their car for a better (or worse) vehicle and could buy extra nitrous oxide to use in the next race. • Saves via Internal Memory (EEPROM)
Beetle Adventure Racing!
1999 · Racing · Nintendo 64
Take control of a collection of the latest Volkswagen Beetle "2.0" models, from street type to off-road designs, and race across varying road types that will test your speed and endurance! Find shortcuts or use nitro boosts to finish first in order to move on to the next track. If the computer AI is to easy for you, battle against a friend in two player race mode or challenge up to 4 people in a special Battle Mode, with added abilities including weapons, from mines and rockets to magical elements, while collecting the flag and finding the exit! • Saves via Controller Pak
Excitebike 64
2001 · Racing · Nintendo 64
Experience extreme MX! You grind your way through the hairpin turn, a wall of mud exploding in your wake. Your next jump launches you into the air - you pull off a spectacular double no-footed can-can and become an instant legend! In Excitebike 64, you'll find all the high-flying action, heart-stopping stunts and bone-jarring crashes of the extreme sport of motocross. It'll set the daredevil inside you free. 20 stadium tracks and awesome outdoor courses - plus six different riders with six unique styles!
Ridge Racer 64
2000 · Racing · Nintendo 64
Ridge Racer makes its first appearance on a Nintendo console, including all of the fast, pick up and play action previously seen in the series on Playstation and in arcades. RR64 includes three tracks, each with three variations, making a total of nine tracks to get through. 25 cars are on offer, each with different power and speed abilities. Single player and multiplayer modes are included. Beat the clock and get to the finish line first to win. • Saves via Internal Memory (EEPROM)
Wipeout 64
1998 · Racing · Nintendo 64
WipEout 64 was released by Psygnosis as a follow-up to the racing game WipEout XL, taking place one year later in 2098. Like in previous installments players control highspeed hovercrafts, pick up weapons to damage the opponents' vehicles and try to finish the race in the first position. In many aspects, the gameplay is pretty similar to its predecessor, such as selection of hovercrafts, visuals or the handling system. Beside new racing tracks the main differences include a Split-Screen Multiplayer Mode (up to four players), Weapon & Super Combo Challenges as well as various Special Weapons for each Team! • Saves via Controller Pak
San Francisco Rush: Extreme Racing
1997 · Racing · Nintendo 64
San Francisco Rush: Extreme Racing is the first game in the Rush series. Tne N64 version contains six regular tracks and two hidden tracks. The regular tracks can be run in either reverse or mirrored modes and feature added collectible hidden keys throughout the track that can be used to unlock hidden vehicles. It also contains a Practice Mode and a Death Race mode where the game ends if the player crashes. The N64 port of Rush also includes a Circuit Mode and a save system for Fast Times, circuit progress, and hidden keys that the player can find on secret spots to unlock new cars. • Saves via Controller Pak - Secondary Saves via Password
LEGO Racers
1999 · Racing · Nintendo 64
In Lego Racers, the player assumes the role of either one of several pre-built Lego characters or a custom-built driver. The camera is positioned behind the car, as in most racing games, and the player may make use of a variety of power-ups such as weapons and speed-boosters to increase their chances of winning. The game supports keyboard and gamepad control, both of which can be fully customized in the game settings. Customization: A feature in the game allows the player to build cars and drivers of their own design. Both the driver's Lego minifigure and the car are built from scratch using a wide selection of Lego bricks and parts. This selection is limited when the player starts the game but expands each time the player completes a circuit. The player may also use the Quick Build feature to play with a pre-made car. Customization is purely aesthetic and has no effect on the performance of the car. • Saves via Controller Pak
Top Gear Rally
1997 · Racing · Nintendo 64
On the Nintendo 64, Top Gear Rally features a realistic physics model with functioning suspension. At the time, this was an impressive new gameplay development. Road surfaces, including their imperfections, were accurately modeled to give the player the feeling of actually driving a car. The performance of each vehicle in the game was unique. Not only with respect to engine power, but also areas such as tire grip, suspension stiffness, steering tightness, and between different drive-trains such as front-wheel drive, rear-wheel drive, and four-wheel drive. The game also features the possibility of damaging the vehicles, although the damage does not affect performance. The game features a soundtrack consisting of tunes with a sort of trance-style. The electronic XM music was composed by Barry Leitch, who also worked on Super Nintendo Top Gear releases. • Saves via Controller Pak
Top Gear Rally 2
1999 · Racing · Nintendo 64
Top Gear Rally 2 is a racing game for the Nintendo 64. It was released in 2000, and is a sequel to Top Gear Rally. The game's objective is the same as the prior version: race through different locations (like farms, jungles, deserts and mountains) with the possibility of changing the climate (clear, rain, and snow). The game will randomly choose whether it is day or night. • Saves via Controller Pak
Star Wars Episode I: Racer
1999 · Racing · Nintendo 64
Join Jedi-to-be Anakin Skywalker in the Star Wars race of your life! Relive all the thrills and excitement of the Podracer sequence from Star Wars: Episode I. Hang on tight - with afterburners on, Podracers max out at a simulated 600 mph! Race in furious competition against more than 21 opponents! Take on over 21 tracks in 8 unique worlds. Avoid hazards such as methane lakes, meteor showers and Tusken Raiders! Featuring spectacular 3D environments! • Saves via Internal Memory (EEPROM)
Extreme-G
1997 · Action · Nintendo 64
Extreme-G is set in the distant future where Earth is a mere wasteland. From their new found planet the human colonists watch with joy as their remote controlled power-bikes wreak havoc through their ancient cities. There is only one winner, the first to cross the line… or the last to survive. • Saves via Controller Pak - Secondary Saves via Password
F-1 World Grand Prix II
1999 · Racing · Nintendo 64
F1 WGP 2 pretty much sports the same features as the first game. The game has 4 modes of play: the championship season mode, the exhibition race, time trials, and the challenge mode. R and Z are used to shift gears, the analog stick is used to steer the car, A is the accelerator and B is the brake. The C-buttons allow for camera changes and backmirror views. It's pretty much the same setup and how these work are pretty much unchanged from the first game to the second.
F-1 World Grand Prix
1998 · Racing · Nintendo 64
The game consists of five gameplay modes: Grand Prix, a course-by-course simulation of the 1997 season; Exhibition, a single race; Time Trial, a race against the clock and Challenge, which comprised real scenarios from the 1997 season-examples include trying to win the 1997 Hungarian Grand Prix as Damon Hill or beating Jean Alesi as David Coulthard in the 1997 Italian Grand Prix. The final mode allowed 2 players to compete in a single, split-screen race. • Saves via Internal Memory (EEPROM)
Cruis'n USA
1996 · Racing · Nintendo 64
Slam the pedal to the metal and hang on for a wild race across the highways of America. Catch tall the roadside scenery and famous landmarks from three different driving perspectives -- from San Francisco's Golden Gate Bridge, South Dakota's Mount Rushmore to the rolling hills of Appalachia. Experience the treacherous turns and famous landmarks as you drive across America! Select one of five difficulty levels and even remove street traffic or rivel racers from the course. Select one of ten short courses or go the distance on an textended 14-stage road race. A split screen perspective allows two players to share the action simultaneously. With the N64 Controller as your steering wheel,you have the precision to make the tightest of turns and quickest maneuvers. There's no better way to experience the excitement of cross-country racing! • Saves via Internal Memory (EEPROM) - Secondary Saves via Controller Pak