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Psychic Force 2012 (1999) cover art

Psychic Force 2012

Psychic Force 2012, the sequel to Psychic Force, is a one-on-one fighting game with a twist. The matches take place inside a giant floating cube. You are able to fly, using your psychic abilities, around a 3D arena with six walls. Each of the ten available characters, Might, Regina, Wendy, Emilio, Setsuna, Patty, Gudeath, Genshin, Carlo, and Gates, are controlled with three buttons: guard, weak attack and strong attack. The effect varies with the distance. Next to the regular life meter, there is also a power meter. By using special moves, the meter is drained and your moves are limited. It is possible to recharge, and the capacity of the power meter expands when you lose a lot of health. Additionally, each fighter has its own unique moves, energy attacks and a weapon, which they use, mid-flight, to pummel their opponent. There are three main game modes: training, versus and a story mode using static anime-inspired images and in-engine cut scenes to tell the story. The story centers around two groups of psychics with differing ideals about co-existence with humans. In the middle of this are several neutral psychics with ties to members in either group.

Where to play

Where to Play

Original platform

Overview

Psychic Force 2012, the sequel to Psychic Force, is a one-on-one fighting game with a twist. The matches take place inside a giant floating cube. You are able to fly, using your psychic abilities, around a 3D arena with six walls. Each of the ten available characters, Might, Regina, Wendy, Emilio, Setsuna, Patty, Gudeath, Genshin, Carlo, and Gates, are controlled with three buttons: guard, weak

Cheats & Codes

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Trivia & Facts

In Japan, Game Machine listed Psychic Force 2012 on their August 1, 1998 issue as being the second most-successful arcade game of the month.

The fighting system of Psychic Force 2012 remains the same as its predecessor, but the control has been redefined and the balance has been adjusted while the playing mechanics of the previous game has been fleshed out and new ones have been introduced as well.

Each bar is separated into 2 gauges, the Life Gauge and the Psycho Gauge.

Hence, your Psycho Gauge can go beyond 100% (max 200%) Above there's a Power Indicator.

This indicator shows a number that represents the strength of the character (default is 100%, max 200%).

There are 4 walls of the cube (battle arena) that the characters can contact with.