The Legend of Zelda: Ocarina of Time (1998) cover art

The Legend of Zelda: Ocarina of Time

Nintendo 64 1998 · 1990s E - Everyone

🕹️ Where to Play

Original Platform

Overview

The Legend of Zelda: Ocarina of Time is a 1998 N64 third-person action-adventure video game developed by Nintendo EAD and released by Nintendo of America in the USA on November 23, 1998. Ganondorf, the evil King of Thieves, is on the move, threatening the peaceful land of Hyrule. He is determined to steal his way into the legendary Sacred Realm in hopes of harnessing the power of the mythical Triforce. As the young hero Link, it is your destiny to thwart Ganondorf’s evil schemes. Navi, your guardian fairy, will guide you as you venture through the many regions of Hyrule, from the volcanic caves of Death Mountain to the treacherous waters of Zora’s Domain. Before you complete this epic quest, you’ll delve into deadly dungeons, collect weapons of great power and learn the spells you need to conquer the most irresistible force of all-time. • The immersive storyline and environments draw players into an amazing 3D world. • Time travel allows you to play as Link in different stages of his life. • New gameplay features include a unique targeting system and 1st and 3rd person perspectives. • Up to three games can be saved simultaneously to to the internal (FlashRAM) memory!

Trivia & Facts

The towns in Ocarina of Time were based on medieval Europe.

The development involved more than 120 people, including stunt performers used to capture the effects of sword fighting and Link's movement.

Development was migrated from the 64DD disk drive peripheral to cartridge due to the high data throughput of streaming 500 motion-captured character animations throughout gameplay.

Initially targeting 16 megabytes, it was increased to 32 megabytes, as Nintendo's largest game ever.

Early in development, the team had concerns about the data storage constraints of the cartridge; in the worst-case scenario, Ocarina of Time would follow a similar structure to Super Mario 64, with Link restricted to Ganondorf's castle as a central hub, using a portal system similar to the paintings that Mario uses to traverse the realm.

While series co-creator Shigeru Miyamoto had been the principal director and producer of Super Mario 64, he was involved in the game's production and now in charge of five directors by acting as a producer and supervisor of Ocarina of Time.