🕹️ Where to Play
Original Platform
Overview
Rayman 2 takes place in a world called The Glade of Dreams. An army of Robot Pirates, led by Admiral Razorbeard, invades this world and destroys the Heart of the World, the world core. This greatly weakens the resistance's power and disables Rayman's powers, leading to his capture. Globox, a friend of Rayman, is later also captured and put in the same cell as Rayman aboard the Pirates' prison ship. Globox restores one of his powers through a silver lum given to him by Ly, a fairy. Rayman escapes the prison ship, and is separated from Globox again. He learns that in order to stand a chance against the Pirates, he needs to find 4 ancient, magic masks to awaken Polokus, the spirit of the world.[10] He travels through the Glade of Dreams via the Hall of Doors, a magical place linked to various locations in the world, controlled by the ancient Teensies. • Saves via Controller Pak
Trivia & Facts
To avoid damaging Raymans reputation, Ubisoft first released Tonic Trouble, a 3D platformer whose game engine would also be used in Rayman 2.
Rayman 2: The Great Escape was originally conceptualised as a sidescrolling 2D platformer, like the first game.
Development on the prototype began in early 1996 with a team of six people and a budget of 10 million francs.
The prototype of Rayman 2 featured some usage of prerendered bitmaps of 3D computer models, differing from the hand-drawn presentation of its predecessor.
With the rise of 3D games, the team changed direction and turned it into a 3D platformer inspired by Super Mario 64.
This required Ubisoft hire more team members; 70-80 developers, many of whom inexperienced, ultimately worked on Rayman 2 for more than two years.