Indiana Jones and the Infernal Machine (2000) cover art

Indiana Jones and the Infernal Machine

🕹️ Where to Play

Original Platform

Overview

1947. The nazis have been crushed, the Cold War has begun and Soviet agents are sniffing around an ancient ruin. Grab your whip and fedora and join Indy in a globespanning race to unearth the mysterious "Infernal Machine". Survive the challenges of unusual beasts, half the Red Army and more (including - oh no - snakes!) Puzzle your way through 17 chapters of an action-packed story. Travel the world to exotic locales, from the ruins of Babylon to Egyptian deserts. All the weapons you'll need, including firearms, explosives-and of course Indy's trusty whip and revolver. • Saves via Internal Memory (EEPROM)

Trivia & Facts

Apart from John Williams' "Raiders March", the soundtrack was newly composed by Clint Bajakian and consists of about 130 original pieces.

Indy begins his adventure in all three versions; PC, Nintendo 64, and Game Boy Color, by sliding down a slope and proceeding to the character's right across the edge of a cliff.

Based on this notion, he decided for the game to be an action-adventure, as he was particularly fond of the genre and its use of 3D worlds.

Originally, UFOs were planned to be used as a plot device, though George Lucas vetoed the idea, still reserving it for a then undeveloped fourth installment.

Eventually, lighting, collision, rendering and tools underwent drastic rewrites to the point that the code was renamed the Jones engine.

Instead, more emphasis was put on the design of the single-player campaign with its puzzles and exploring aspect.