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Overview
Two hundred years after the events of Alien³, Lieutenant Ellen Ripley is cloned by military scientists interested in the Alien Queen she had become a host for. Like the "Company" from the earlier films, the military intends to use the Queen to breed a force of bio-weapons. But then something goes wrong; the Aliens they are studying manage to escape, and swarm throughout the science ship. It's up to four stranded heroes - Ripley, Call, DiStephano and Christie - to wipe out the Aliens, and return the ship safely to Earth. Gameplay is standard FPS action, with limited ammo and plenty of hazards to detour around or find the switch to deactivate. The player switches between the four main characters at each level change, each with a slightly different set of abilities (Call has a motion tracker, Christie has his twin pistols from the film). Levels are based around keeping the Auriga running, and making their way through the ship to escape.
Trivia & Facts
Morale dropped further when the team were invited to a private screening of the film; they found it underwhelming at best, and were disappointed that the game they had made for the film, Atom Zone, only appeared very briefly.
The team struggled over technical difficulties with their 3D game engine for over a year, and in late 1998 decided to change the format a second time, to a first-person shooter.
Lacking any initial directive from Fox Interactive beyond that it be a game for the Alien franchise, Argonaut designed a game engine with an overhead shooter format inspired by the recent game Loaded.
Fox announced that Alien Resurrection would be released in late 1997 on the Sony PlayStation, Sega Saturn, and Microsoft Windows.
In November 1997, by which time the Sega Saturn version had been dropped, Fox announced a Spring 1998 release window for the title.
After this release window was missed, the game was announced for a Fall 1998 release.