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Original Platform
Overview
Get ready for an epic adventure of bloodthirsty pirates and buried treasure. Treasure Planet brings Robert Louis Stevenson's Treasure Island not just right up-to-date but into the future--one in which the spaceship Legacy is overrun by mutinous pirates, led by the cyborg John Silver. You'll take on the role of Jim as he solar-surfs and performs action moves with the help of Morph, who can transform into various items. Embark on a voyage through 10 levels, minigames, and boss challenges as you view original artwork, behind-the-scenes game footage, and stored movie clips.
Trivia & Facts
Treasure Planet took roughly four and a half years to create, but the concept (which was called Treasure Island in Space at the time) was originally pitched by Ron Clements in 1985 at the "Gong Show" meeting wherein he and John Musker also pitched The Little Mermaid.
The pitch was rejected by Michael Eisner, who knew Paramount Pictures was developing a Star Trek sequel with a Treasure Island angle (which eventually went unproduced).
The idea was pitched again in 1989 following the release of The Little Mermaid, but the studio still expressed a lack of interest.
In 1995, their contract was re-negotiated to allow them to commence development on Treasure Planet when Hercules reached completion.
Since Musker and Clements wanted to be able to move "the camera around a lot like Steven Spielberg or James Cameron," the delay in production was beneficial since "the technology had time to develop in terms of really moving the camera." Principal animation for the film began in 2000 with roughly 350 crew members working on it.
In 2002, Roy Conli estimated that there were around 1,027 crew members listed in the screen credits with "about four hundred artists and computer artists, about a hundred and fifty musicians and another two hundred technologists".