🕹️ Where to Play

Original Platform

Overview

The game requires the player to navigate labyrinthine mines while fighting virus-infected robots. The player is given the clear objective to find and destroy each mine's reactor core and escape before the mine is destroyed by the meltdown. To obtain access to the reactor, the player must collect the blue, yellow, and red access keys for each location. As an optional objective, the player can also choose to rescue PTMC workers that were taken hostage by the infected robots.

Trivia & Facts

According to Kulas, the game cost around US$450,000 to make.

Deciding that their idea was too good for anyone else to develop it, Kulas and Toschlog left Looking Glass in June 1993 to form Parallax Software.

It has origins as far back as 1986, when Toschlog first joined the gaming industry at Sublogic, where he also first met Kulas.

There, the pair worked on various simulation titles from Flight Simulator 2 to Jet.

Toschlog left the company in 1988 for Looking Glass, where he worked with Ned Lerner to develop Car and Driver.

Kulas joined the company in 1990 to develop utilities for Car and Driver.