Egypt 1156 B.C.: Tomb of the Pharaoh (1999) cover art

Egypt 1156 B.C.: Tomb of the Pharaoh

🕹️ Where to Play

Original Platform

Overview

Gameplay takes place in a first person mode similar to fans of this kind of adventure game. Unlike some games that give you a static, unmoving image to look at, Egypt 1156 B.C. allows you to look around at any location in a smooth turn (similar to QuickTime VR, but with better results). This gives you a 'you are there' feel that many other games lack. All graphics are 3-D rendered and occassionally actions will give you a third person cutscene as a reward. Communication is through a simple branch tree and both talking and puzzle solving involves the manipulation of objects, both in and out of your inventory.

Trivia & Facts

Serious Games and Edutainment Applications suggests that the 1997 video game Versailles 1685, a pioneer in the "cultural entertainment" genre that merged entertainment with cultural education, paved the way for games such as Egypt.

French newspaper Les Échos reported its sales at 250,000 units by November 1998, and noted that it was among 1997's 10 best-selling computer games.

According to Cryo Interactive, it sold above 500,000 copies by November 2000.

Marketing manager Mattieu Saint-Dennis explained in December that Egypts sales totaled 550,000 units in Europe alone, of which France accounted for 200,000 units.

By February 2004, Egypt and its sequel, Egypt II, had achieved combined global sales above 700,000 units.