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Vagrant Story (2000) cover art

Vagrant Story

Vagrant Story is a 2000 PlayStation video game developed by Square Product Development Division 4 and released by Square Electronic Arts in the USA on May 16, 2000. The entire game (including the numerous cutscenes that advance the plot) is rendered in 3D. The game focuses on exploration of large, complex dungeon-like areas and combat; there are no "friendly" areas, NPC interaction, or monetary system. Dungeons contain many optional rooms and environmental puzzles that mostly involve pushing, destroying, and re-arranging different types of crates to access higher areas. Ashley can also jump and grab ledges of higher platforms during exploration.

Where to play

Where to Play

Original platform

Overview

Vagrant Story is a 2000 PlayStation video game developed by Square Product Development Division 4 and released by Square Electronic Arts in the USA on May 16, 2000. The entire game (including the numerous cutscenes that advance the plot) is rendered in 3D. The game focuses on exploration of large, complex dungeon-like areas and combat; there are no "friendly" areas, NPC interaction, or monetary

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Trivia & Facts

Development of the game began in January 1998, spanning two years with manpower that steadily increased from 20 to 50 at peak development phase.

Murata, the main programmer, expressed his concerns in working towards a large-scale three-dimensional game for the first time.

Art director Minagawa mentioned that painstaking detail were given to each individual model, even to characters that only appear for a few seconds in the game.

Yasumi Matsuno, the game's producer and director, preferred to create a new game title from scratch and use design ideas from staff collaborations, rather than reusing popular characters and designs that are found in sequels.

Captivated by this small town's architecture, the design team went on a trip to France to adopt these styles into the game.

A team of five people was formed in September 1998, including Matsuno and the principal persons in charge of graphics and decorations, to realize the game's setting.