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Tenchu 2: Birth of the Stealth Assassins (2000) cover art

Tenchu 2: Birth of the Stealth Assassins

Live by Honor. Kill by Stealth. Before the events of Tenchu, the House of Gohda is rocked by betrayal. As shadow warriors Rikimaru. Ayame and Tatsumaru, you are called on to restore pride to the name of your master. For you have been born to a life of honor...a life of stealth. Discover even more ways to slay your foes with 21 new stealth kill techniques. Take on the role of three ninja assassins, each with their own story and fighting techniques. Create an infinite number of missions with the Mission Editor mode and share your stealth adventures by trading via memory card or over the internet. Strike from the shadows in 29 new day and night stealth missions. Utilize a variety of new ninja weapons and items, like flaming arrows and invisibility. Conceal and search bodies, swim, and hide underwater using a bamboo reed to breather. Create your own stealth ninja missions with the Mission Editor mode!

Where to play

Where to Play

Original platform

Overview

Live by Honor. Kill by Stealth. Before the events of Tenchu, the House of Gohda is rocked by betrayal. As shadow warriors Rikimaru. Ayame and Tatsumaru, you are called on to restore pride to the name of your master. For you have been born to a life of honor...a life of stealth. Discover even more ways to slay your foes with 21 new stealth kill techniques. Take on the role of three ninja

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Trivia & Facts

Tenchu: Stealth Assassins, developed by Japanese company Acquire, was released in 1998 and went on to sell one million units worldwide, prompting the creation of a second title.

The original's director Takuma Endo had wanted to develop a potential sequel on the PlayStation 2, but unfamiliarity with the new technology and demands from Western publisher Activision led to a sequel being produced on the original PlayStation, which Endo regretted.

The game's budget was ¥200 million, with a production team of thirty people.

The producer was Masami Yamamoto of Sony Music Entertainment Japan, with Activision's Pat Dwyer acting as associate producer.

Nobuhiro Obata returned to design an expanded level editor mode.

During production of both Tenchu and Tenchu 2, mistrust and tension had built up between Acquire and Activision over requests for changes, making working together increasingly difficult.