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Frogger (1997) cover art

Frogger

Cheats & Codes (5)

Invincibility Cheats are activated during gameplay by pausing - then holding select while putting in the code. Letting go of select will end the 'input'. A sound will chime correct input.

Right Square Triangle Square Triangle Square

All Zones Unlocked Cheats are activated during gameplay by pausing - then holding select while putting in the code. Letting go of select will end the 'input'. A sound will chime correct input.

​Right Square Triangle Square Triangle L1

Level Select Cheats are activated during gameplay by pausing - then holding select while putting in the code. Letting go of select will end the 'input'. A sound will chime correct input.

Right Square Triangle Square Triangle R1

Infinite Lives Cheats are activated during gameplay by pausing - then holding select while putting in the code. Letting go of select will end the 'input'. A sound will chime correct input.

​Right Square Triangle Square Triangle X

Cheat Mode Activation (Some Versions Require This) Cheats are activated during gameplay by pausing - then holding select while putting in the code. Letting go of select will end the 'input'. A sound will chime correct input.

Left Right Up Down Left Right Right Right

Trivia & Facts

While the PS1 version was a masterpiece of hidden loading screens, the PC port released alongside it was a complete technical nightmare. Because of how it handled 3D acceleration cards at the time, running it on modern PCs today requires specialized community wrappers just to keep Frogger from moving at 500 miles per hour the second you touch a directional key.

The developers hid a literal 3D recreation of the original 1981 arcade level inside the modern game. If you manage to complete the retro-themed "Retro" zones, the game rewards you with a retro layout that plays exactly like the quarter-muncher of the 80s, right down to the classic snake spawning on the wooden logs.

If you remember the game being brutally difficult, it wasn't just your imagination. The grid-based collision mapping from the original 1981 arcade game didn't translate cleanly into a 3D space. Frogger’s hitbox was slightly wider than his visual character model, leading to countless frustrating "I swear I didn't touch that car!" moments.

Hasbro Interactive initially budgeted only $250,000 to $300,000 for development, expecting it to be a modest, nostalgic budget title. It went on to sell over 9 million copies globally, becoming one of the best-selling PlayStation games of all time and single-handedly funding Hasbro's interactive division for years.

The game was built by a small indie studio called Millennium Interactive. The code was so notoriously messy and unstable during development that the programming team reportedly nicknamed the master game directory "Total Chaos."

🕹️ Where to Play

Original Platform